Some guy out there turned his toaster into a SNES (or Super Nintoaster). How cool (or geeky) is that?!?! Check it out:
Tag Archive: nintendo
The hype around Nintendo’s Wii Fit seems to have spread to very juicy Playgirl model Nicholas Ryan as well. With him, I these exercises would definitely be even more fun than they already are
Atari seems to be rather unhappy about the many low ratings it has so far gotten for their latest release Alone in the Dark. Gamereactor.no gave it a mere 3/10 while gamer.nl awarded it a very humble 5/10.
They seem to be so upset about this that they are now threatening to sue some sites not just because they claim that illegal copies have been used for the reviews but also because the reviews have not been conducted according to objective product review standards. Atari, please don’t sue me! I have given you 8/10. Surely, that must be worth something!!!
1992 was the year 3D horror came to our PCs. I remember spending countless hours in the dark, trying desperately (and in vain) to beat the game despite its rather frustrating controls.

Although the newly released title by Atari is also called Alone in the Dark this is actually the 5th title in the Alone in the Dark series.
The generally dark atmosphere of the game is what I noticed first and it immediately conjured up memories of Resident Evil 4. In fact, there are two more minor similarities between these two games: zombies and a not very helpful female sidekick. But that’s where the similarities end. Alone in the Dark lets you interact with your environment to a much higher degree than any of the RE games. For example, you can simply pick up a chair and burn it. Or you can use tools that are lying around to bash hostile zombies.

You start the game trying to escape from a building next to New York’s Central Park in the midst of armageddon-like events. This is also the stage where you are introduced to the controls. While generally ok and sound, I noticed that they were sometimes lagging or unresponsive. Even though the storyline is extremely linear, the game does provide you with rather big worlds to roam around and have fun. One of the things I really like is a DVD-like menu that allows you to skip chapters and scenes, should you ever get frustratingly stuck somewhere (this happens a lot to my casual gamer friends). The difficulty of the game is just right. Hardcore gamers might find it a little bit too easy but personally I think it strikes a good balance between being beatable for both long-time and casual gamers.
What I found a little bit disappointing were the graphics. I don’t know if the Wii version is one but I think it looks rather like a port from the PS2. They aren’t bad, but after having played Super Mario Galaxy, Metroid Prime 3, Harry Potter (yes, HP has good graphics rendering the environment in and around Hogwarts beautifully) or even RE4 (which was released 3 years ago for the Game Cube), I would have expected Atari to invest a little bit more into what is still the most popular console of this generation out there. ome on guys, the Wii can do better. We all know it! Thank god for the integrated use of the wiimote which makes it feel less of a port.
Another thing I found rather frustrating was that (especially in the beginning) checkpoints were spread rather thin and far away. When you expect someone to get into not only the control scheme but also the hole game, you should always anticipate a high degree of trial and error approaches. Maybe I’m just a crap player, but I died numerous times and after a while it got quite frustrating and it reduced the fun factor considerably. This also ties into my next point of criticism: loading times after death are way too long. Even if you die after taking just one step, it goes through the complete loading cycle again, making repeated death even more frustrating than they already are.
From what I have seen in the official videos there seem to be humongous differences between the XBox 360 and the Wii version of this game besides the obvious graphical HD – normal TV res difference. The one I’m most sorry about is the AI. In the videos, the developers claim that the zombies cannot only see you from far away but can also hear you and plot the quickest route to get to you. In the Wii version, however, there are certain safe zones where they won’t follow you, even if you are right in front of them. This makes them dull creatures, just waiting for you to vanquish them. I don’t know for sure but judging from what I have seen I assume that the 360 version doesn’t suffer from the same restriction. The 360 version also seems to feature a big central park free-roam zone where you can do whatever you want, while Wii version is limited to a constrained and linear storyline. And last but not least, there is a significant difference between the way users can interact with the environment of the game. Although already more extensive than in any other game I have played (with the exception of Elebits) the Wii version doesn’t allow for more intricate object interactions such as changing the form and shape of objects by shooting them as demonstrated in the tech demo videos.
Despite my stark criticism of this game, I still like it a lot. Correction: I am hooked! I played for 6h straight without any breaks. If you love survival horror games, then the new Alone in the Dark is definitely a must for you! If I was IGN I would give it 8 out of 10 points. But being me, my verdict is great game, definitely worth buying! Kudos Atari, that’s what I call a comeback!
Back in 2006 when the Wii came out, it didn’t take the homebrew community long to hack the Wiimote for their own purposes. Unsurprisingly, the same is now happening to the Wii (Fit) Balance Board.
While the hugely popular game World of Warcraft isn’t yet available for Wii (and most likely is going to stay that way), it is now nevertheless possible to play it via the Wii Balance Board:
PS. Isn’t that strong German accent funny and cute at the same time
Yesterday was launch day for one of the most anticipated Wii games ever: Mario Kart Wii! It took Big N over 1 1/2 years since the launch of their latest console Wii to come up with a successor to its incredibly successful Mario Kart series.
Since the very first release of Super Mario Kart for the Super Nintendo I have been a big fan of the series. While I still consider Super Mario Kart no. 1 of the series, I think the Wii release has the potential to rival the DS version Mario Kart DS.
To sum Mario Kart Wii up in one very short sentence: It’s a lot of fun!. You compete against 11 players simultaneously (as opposed to 8 in the past) on gigantic tracks that each represent a bit of microcosm in the huge world of Mario. Besides taking a traditional ride in a kart, it is now also possible to tour the tracks in motorcycles. One of the best improvements is the AI. Over are the days where all CPU controlled players would take the exact same route through to reach the finish line. No, they are now fiercer and more cunning than ever!
Definitely the best improvement, however, is how online game play was built into the game. It is now possible to race and compete with up to 11 additional players simultaneously with no lag at all! And while the DS version allowed you to play against your friends only, the Wii version allows both of you to compete against each other while also racing against anonymous people all over the world!
The only criticism I have is that the game seems a little bit too item-heavy. It’s not rare that you get hit by 3 red turtle shells and one super blue shell consecutively, just a few metres away from the finish line. But while frustrating (especially if it happens to you all the time), it doesn’t affect the overall good score of the game and definitely not the extremely high level of fun this game brings with it.
Overall it’s a great game that’s a must-have for every Wii owner and definitely for every Mario Kart fan!
